My name is Ebi Furya and I am a gamer. I've been gaming since the NES back in the late 1980's and continue to do so today. Through this blog, I will share my thoughts, insights and gaming projects. Comments and new friends always welcome.
Showing posts with label link to the past. Show all posts
Showing posts with label link to the past. Show all posts
Sunday, January 8, 2017
Link to the Past in Minecraft - The Video Tour (Finally!)
I've finally done it! I managed to get video recorded of my Link to the Past Hyrule Minecraft project and here is part 1. If you've been following this blog for a while now, you've already seen most of this in screenshot form, but now you get to see what it's actually like in-game. Check it out. Comments and feedback are always welcome.
Wednesday, November 16, 2016
Minecraft: Hyrule Project Continues in the Dark World
Hey guys! In the last post, which was forever ago now, I mentioned a setback where my Hyrule save became corrupted and I lost a ton of work in my Link to the Past Project. Well, I've recovered from that setback and I have picked it up again and have gotten back to work on it! In fact, I found the old schematic file I created in mcedit to copy the Light World into the Dark World.With that gem located, I basically pasted it back over the corrupted Light World and within a few minutes, hours of work was recovered. I then did the same thing on the Dark World level and began the process of modifying light into dark.
I began working in the center of the map by removing Hyrule Castle and forming the footprint of the Pyramid. I next moved south and have completed everything from the edge of the Swamp east to the edge of the map including the frozen Lake Hylia. I've moved north from the corner and am currently working on the area around the first dungeon. I've been taking care of the small caves and buildings as I've gone, but haven't done anything with the actual dungeons yet.
I don't have a lot of screenshots for the work done so far as the screenshot above actually covers most of what has been completed. Plus, I've been experimenting with screen recording software and it is my hope to put some videos on YouTube later on and give you an actual tour of the world from start to finish.
That's all I've got for you this time. Catch you later!
~ Ebi
I began working in the center of the map by removing Hyrule Castle and forming the footprint of the Pyramid. I next moved south and have completed everything from the edge of the Swamp east to the edge of the map including the frozen Lake Hylia. I've moved north from the corner and am currently working on the area around the first dungeon. I've been taking care of the small caves and buildings as I've gone, but haven't done anything with the actual dungeons yet.
![]() |
| Progress in the Dark World |
That's all I've got for you this time. Catch you later!
~ Ebi
Saturday, March 19, 2016
A Setback and a Sky Factory
I'm so bummed out. My hard drive crapped out on me a few days back and I lost quite a bit of information. The greatest loss was my Legend of Zelda Link to the Past Hyrule build. Luckily, I had made a backup at the beginning of February, so not all is lost. What I did end up losing was all the progress I made in the Dark World, as well as the last chunk of work in the Light World after the Lost Woods. Guess I need to make backups more frequently...
On the plus side, I've also discovered ATLauncher which gives you one click backups of your saves. I've loaded the backup I had there and updated the world to 1.9. Well, I've got some work to re-do. Glad I have the screenshots though. That should make reproducing it smoother.
Speaking of ATLauncher, I've fallen in love with Sky Factory 2. In my world, I've done so much and I'm producing a stupid amount of resources and it all started with a tree and a dirt block. So much fun figuring everything out. Challenge wise, I've completed the Wood, Stone, Farming, Exploration, and Machine Ages and am working on the Age of Power and Age of Dragons and looking towards the Age of Insanity. I actually have a 1k by 1k Ender Quarry running in the Deep Dark already. That took a while to place... Anyways, here's a peek into my world:
On the plus side, I've also discovered ATLauncher which gives you one click backups of your saves. I've loaded the backup I had there and updated the world to 1.9. Well, I've got some work to re-do. Glad I have the screenshots though. That should make reproducing it smoother.
Speaking of ATLauncher, I've fallen in love with Sky Factory 2. In my world, I've done so much and I'm producing a stupid amount of resources and it all started with a tree and a dirt block. So much fun figuring everything out. Challenge wise, I've completed the Wood, Stone, Farming, Exploration, and Machine Ages and am working on the Age of Power and Age of Dragons and looking towards the Age of Insanity. I actually have a 1k by 1k Ender Quarry running in the Deep Dark already. That took a while to place... Anyways, here's a peek into my world:
![]() |
| A peek into my base. Nothing special, but it's "home". LOVE the Ultimate Furnace from Magical Crops. |
Labels:
atlauncher,
link to the past,
minecraft,
pc,
sky factory 2
Monday, February 8, 2016
Minecraft - Link to the Past Lost Woods
This post will finally finish off the tour of the Light World in my Legend of Zelda a Link to the Past Hyrule Build.
This makes the 11th post in my series of this project spanning 3 years (with massive gaps in between). To help you get caught up, here is the history:
- Project Start (Hyrule Castle) - March 2013
- Eastern Palace - August 2013
- Sewers and Sanctuary - September 2013
- Death Mountain / Tower of Hera - December 2013
- Zora's Domain / Lake Hylia - April 2014
- Swamp / Misc Updates - November 2014
- Wooded Area (Flute Boy's Grotto) - November 2014
- Desert Palace - December 2014
- General Progress Update - February 2016
- Kakariko Village - February 2016
- Lost Woods / Finishing Touches (this post) - February 2016
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Friday, February 5, 2016
Minecraft - Link to the Past Kakariko Village
Since my last post a few days ago, I've completed the entire Light World! Everything is built and in place from every tree, bush, cave, and building. The only things that remain are aesthetic touches like what you are able to see from certain viewpoints. The prime example is being on top of Death Mountain and looking around the world, you can see past the "boundaries" of the map to the blank outside world. I'm working on creating natural looking structures (mountains, fields, etc) outside that to blend it out and/or hide it. I'm really putting a lot of effort into making the world feel "real".
But for now, I'm going to leave you with two more posts. The first one, this one, will give a tour of Kakariko Village. The next post to follow will cover the Lost Woods and remaining areas as well as a few of the finishing touches I've done on the Light World. So without further ado, I present my take on Kakariko Village.
![]() |
| The southern end of town. |
![]() |
| A game of chance perhaps? |
![]() |
| House of the quarreling brothers. |
![]() |
| Race to the Heart Piece. |
![]() |
| Some light reading in the library. |
![]() |
| The Blacksmiths' House. |
![]() |
| The Blacksmiths' House. |
Moving into the village itself, I spent a lot of time detailing it out as much as possible. In one of my earlier posts, I said I had to "stretch" the world to fit the full-size castle in place. For Kakariko, that greatly worked to my advantage. Where I normally did the world in as close to a 1:1 ratio as possible, the village itself is 2:1. This allowed all the houses to be decorated internally in a way that fits their size without making them feel cramped. I really like how this scale turned out. Looking inside the tavern (below) is a prime example of the amount of detail I was able to achieve.
![]() |
| The Tavern and surrounding space. |
![]() |
| Inside the Tavern. |
![]() |
| Grass filled yard. |
![]() |
| The cave in the northwest. |
![]() |
| Inside the northwest cave. |
So there you have it, my rendition of Kakariko. I didn't post a screenshot inside every house, but you can get the idea from the ones I did post. Next time, we'll move on into the Lost Woods.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Wednesday, February 3, 2016
Minecraft - Hyrule from Link to the Past Update
It's been almost 3 years since I started my Legend of Zelda: A Link to the Past Hyrule Build in Minecraft. I pretty much stopped working on it for a very long time, but recently have picked it back up again to try and finish it. Quite a bit of the places around the Light World have been updated or modified slightly since I originally started as my methods and design ideas have changed over time. Plus, when 1.8 came out, I gained a whole new set of blocks to play with that made a lot of areas just look better.
![]() |
| The Light World as it currently stands. |
When I started doing this, I didn't have the most powerful computer and my render distances were low. On newer hardware with a high distance, the flaws around the edges show a lot more, so I have a little cleanup work do do now.
Once the Light World is complete, the plan is to put MCEdit to the test and see if I can copy/paste the entire map into the Dark World below. As I explained in my first post, I created a custom super flat map that consists of two "worlds" on top of each other. The Dark World is the first 150 blocks and the Light World is the second 150 blocks.
I'm in the process of taking more screen shots, so look for detailed updates on Kakariko and the Lost Woods soon.
Download Link?
I've had several people ask for a download link. I do eventually plan on doing just that and releasing it to the wild, but for now, I want to keep it until it's finished. Since the Dark World mirrors the Light World in so many ways, creating it should not take nearly as long to complete as it will mostly be "done" as soon as I paste it in and switch the grass to Mycelium.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Tuesday, December 23, 2014
Minecraft - Link to the Past - Desert Palace
Work continues in my Legend of Zelda: A Link to the Past Hyrule build in Minecraft. I just finished work on the Desert Palace which brings my Light World up to about 75% complete. I'll move on to Kakariko next (which will go fast) and then the Lost Woods which might take a bit due to the sheer number of trees required.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Wednesday, November 26, 2014
Minecraft - Link to the Past Work Continues
Okay, so I've been back on a Link to the Past kick recently and have been working on it more than I should. Sue me... :-P
Anyways, I've completed the wooded section between Link's House and the lower section of Kakariko. I was dreading this because of the sheer number of trees in this section, but it turned out not to be bad at all. I laid out the basic foundation with just the stumps, then used MCEdit to copy/paste an already done tree on top of all the trunks. It actually didn't take long at all.
Another update I made was to the woods surrounding Link's house. Before, they were in-game grown trees (instead of the hand-crafted "Hyrule Tree"). They got the job done, but never quite looked right. Now I think they look a whole lot better if I do say so myself.
Another section that I have completed the roughing in portion is the lower half of Kakariko. You can see part of it in the first screenshot in this post. In order to accommodate the levels and still stay in sync with the rest of Kakariko, I wound up digging that section down into a valley. It works and I don't think it's too disruptive to the world design.
Plugging away and the half-way point is approaching. I'm 2/3 done with the Light World now and then it's on to the Dark World! The Dark World will go a lot faster as I plan to copy the entire Light World using MCEdit and Paste it down below. A quick find/replace with Grass for Mycelium and voila, a rough Dark World. Little bit of hand editing to the over-world and build the dungeons and call it good.
Anyways, I've completed the wooded section between Link's House and the lower section of Kakariko. I was dreading this because of the sheer number of trees in this section, but it turned out not to be bad at all. I laid out the basic foundation with just the stumps, then used MCEdit to copy/paste an already done tree on top of all the trunks. It actually didn't take long at all.
![]() |
| The wooded area. |
![]() |
| A closeup view of a single "Hyrule Tree". 2x2 stump, 7 blocks high, with 4 Glowstone in the leaves making each tree give off a little bit of light. |
![]() |
| Now where did he bury that |
Plugging away and the half-way point is approaching. I'm 2/3 done with the Light World now and then it's on to the Dark World! The Dark World will go a lot faster as I plan to copy the entire Light World using MCEdit and Paste it down below. A quick find/replace with Grass for Mycelium and voila, a rough Dark World. Little bit of hand editing to the over-world and build the dungeons and call it good.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Friday, November 21, 2014
Minecraft - Link to the Past Updates
It's been a long time since I stepped foot in my Link to the Past build in Minecraft, but I did just that and have made a good chunk of progress. I finished the light-world swamp area and the entrance to the desert. I've also laid out the ground work for Kakariko village and part of the Lost Woods. It's not much to look at yet, but it's progress nonetheless.
Now that 1.8 is out, we have many new blocks at our disposal and I really like what is now available. I need to go back through my world and see if any of the new blocks can benefit the rest of the map in terms of design. One place I know of off the top of my head is the Tower of Herra. Because of world height issues, I had to make each floor only 2 blocks high with a 2 block high floor so that the orange/blue "switches" wouldn't show from the floor below. Now that we have carpet, that's no longer an issue. I'll remove one layer of flooring to make each floor 3 high and replace the wool blocks with carpet tiles.
Below are some screens of the recent progress. I'll post more when I have more work done.
Now that 1.8 is out, we have many new blocks at our disposal and I really like what is now available. I need to go back through my world and see if any of the new blocks can benefit the rest of the map in terms of design. One place I know of off the top of my head is the Tower of Herra. Because of world height issues, I had to make each floor only 2 blocks high with a 2 block high floor so that the orange/blue "switches" wouldn't show from the floor below. Now that we have carpet, that's no longer an issue. I'll remove one layer of flooring to make each floor 3 high and replace the wool blocks with carpet tiles.
Below are some screens of the recent progress. I'll post more when I have more work done.
![]() |
| The Swamp Area is now complete. |
![]() |
| Entrance to the Sewer area. |
![]() |
| Flood Gate room. |
![]() |
| The path to the desert area. |
![]() |
| The very roughed in desert area. |
![]() |
| Paths are in place for Kakariko. I've doubled the scale of the village to help it fit in the world since I have extra space. It will also make the houses much less cramped once constructed. |
![]() |
| Taking advantage of the better render distances to show off an overview of most of the world. Here is Hyrule Castle and the Eastern Palace. |
![]() |
| Overhead view of the lake and swamp. |
![]() |
| Sanctuary and Death Mountain. |
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Monday, April 21, 2014
Minecraft - Link to the Past - Zora's Domain and Lake Hylia
Time to continue on with my Legend of Zelda: Link to the Past recreation in Minecraft. Today, we'll head into Zora's Domain and jump down to Lake Hylia.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Friday, December 6, 2013
Minecraft - Link to the Past - Death Mountain
Time to scale up to the heights of Death Mountain in Part 4 of my Legend of Zelda: A Link to the Past Minecraft Project.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Sunday, September 8, 2013
Minecraft - Link to the Past Hyrule - Sewers & Sanctuary
This is Part 3 of my Legend of Zelda: A Link to the Past Hyrule recreation in Minecraft. [Part 1 Here | Part 2 Here] This time, we head back into the Castle's Throne Room and begin our jaunt through the sewers to the Sanctuary and surrounding area
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Monday, August 26, 2013
Minecraft - Link to the Past Hyrule - Eastern Palace
And I'm back! After a lot of work, I'm ready to reveal the next set of screenshots from my Legend of Zelda: a Link to the Past Hyrule Build in Minecraft. The first post took us through the basics and Hyrule Castle, so now it's time to head east towards the Eastern Palace.
Labels:
link to the past,
minecraft,
pc,
The Legend of Zelda
Saturday, March 30, 2013
Minecraft - Big Project (PC) - Hyrule from Link to the Past
Hello everyone. No, I haven't disappeared. I've simply been busy with life and haven't had much time to play games recently. Most of my time has been spent playing Borderlands 2 on the Xbox 360 and playing some in my Survival Map on Minecraft PC. I've also still been blasting away at what I'm now considering a stupid project in Minecraft: Xbox Edition; my bedrock to surface pyramid. (I'm getting close to completion though!)
But there is one project that I have been working on when I get a chance on Minecraft for the PC that I'd like to go ahead and share with everyone. Now, when you see it, you're probably going to say "But you already did that on the Xbox" which is partially true. But, with the power of the PC's version, as well as the extra block types and items, I've been able to do it so much better. Plus, being able to use external tools such as mcedit has made a huge difference. Add to that the customizable "Super Flat" levels, and I now have the foundation for my epic project.
I'm recreating the entire world of Hyrule from The Legend of Zelda: A Link to the Past.
But there is one project that I have been working on when I get a chance on Minecraft for the PC that I'd like to go ahead and share with everyone. Now, when you see it, you're probably going to say "But you already did that on the Xbox" which is partially true. But, with the power of the PC's version, as well as the extra block types and items, I've been able to do it so much better. Plus, being able to use external tools such as mcedit has made a huge difference. Add to that the customizable "Super Flat" levels, and I now have the foundation for my epic project.
I'm recreating the entire world of Hyrule from The Legend of Zelda: A Link to the Past.
Monday, November 5, 2012
Minecraft: Kakariko Village Completed
I think I burnt myself out with creating Kakariko Village. It finally came down to forcing myself to return to it in order to finish off the last few details so that I could get it off my plate. Don't get me wrong, I think it looks great, but I'm glad it's done. I'm ready to move on to more useable spaces that don't necessarily follow a blueprint or preexisting design. But before I do, I need to post the last few screenshots from Kakariko.
Friday, October 5, 2012
Minecraft - Kakariko Village Part 3
My Minecraft recreation of The Legend of Zelda: Link to the Past's Kakariko Village continues as I finish up the main buildings and get ready to begin working on the Blacksmith's house. Overall, this project is moving along very quickly, much faster than Hyrule Castle.
Subscribe to:
Posts (Atom)









































